libc8
CHIP-8 utility library
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graphics.h File Reference
#include <stdint.h>

Go to the source code of this file.

Data Structures

struct  c8_display_t

Macros

#define C8_LOW_DISPLAY_WIDTH   64
#define C8_LOW_DISPLAY_HEIGHT   32
#define C8_HIGH_DISPLAY_WIDTH   128
#define C8_HIGH_DISPLAY_HEIGHT   64
#define C8_DEFAULT_WINDOW_WIDTH   800
#define C8_DEFAULT_WINDOW_HEIGHT   400
#define C8_WINDOW_SCALE_X   (C8_DEFAULT_WINDOW_WIDTH / C8_LOW_DISPLAY_WIDTH)
#define C8_WINDOW_SCALE_Y   (C8_DEFAULT_WINDOW_HEIGHT / C8_LOW_DISPLAY_HEIGHT)
#define C8_DISPLAYMODE_LOW   0
#define C8_DISPLAYMODE_HIGH   1

Functions

uint8_t * c8_get_pixel (c8_display_t *, int, int)
 Get the value of (x,y) from display
void c8_beep (void)
void c8_deinit_graphics (void)
 Deinitialize the graphics library.
uint8_t c8_init_graphics (void)
 Initialize the graphics library.
void c8_render (c8_display_t *, int *)
int c8_tick (int *, int)
 Process keypresses and delay based on clockspeed.

Detailed Description

Function declarations for graphics display are here.

Only get_pixel is strongly defined in graphics.c. Declarations are library agnostic so a different graphics backend can be used.

Macro Definition Documentation

◆ C8_DEFAULT_WINDOW_HEIGHT

#define C8_DEFAULT_WINDOW_HEIGHT   400

◆ C8_DEFAULT_WINDOW_WIDTH

#define C8_DEFAULT_WINDOW_WIDTH   800

◆ C8_DISPLAYMODE_HIGH

#define C8_DISPLAYMODE_HIGH   1

◆ C8_DISPLAYMODE_LOW

#define C8_DISPLAYMODE_LOW   0

◆ C8_HIGH_DISPLAY_HEIGHT

#define C8_HIGH_DISPLAY_HEIGHT   64

◆ C8_HIGH_DISPLAY_WIDTH

#define C8_HIGH_DISPLAY_WIDTH   128

◆ C8_LOW_DISPLAY_HEIGHT

#define C8_LOW_DISPLAY_HEIGHT   32

◆ C8_LOW_DISPLAY_WIDTH

#define C8_LOW_DISPLAY_WIDTH   64

◆ C8_WINDOW_SCALE_X

#define C8_WINDOW_SCALE_X   (C8_DEFAULT_WINDOW_WIDTH / C8_LOW_DISPLAY_WIDTH)

◆ C8_WINDOW_SCALE_Y

#define C8_WINDOW_SCALE_Y   (C8_DEFAULT_WINDOW_HEIGHT / C8_LOW_DISPLAY_HEIGHT)

Function Documentation

◆ c8_beep()

void c8_beep ( void )
extern

◆ c8_deinit_graphics()

void c8_deinit_graphics ( void )
extern

Deinitialize the graphics library.

◆ c8_get_pixel()

uint8_t * c8_get_pixel ( c8_display_t * display,
int x,
int y )

Get the value of (x,y) from display

Parameters
displaydisplay_t to get pixel from
xthe x value
ythe y value
Returns
pointer to value of (x,y) in display

◆ c8_init_graphics()

uint8_t c8_init_graphics ( void )
extern

Initialize the graphics library.

Returns
1 if successful, 0 otherwise.

◆ c8_render()

void c8_render ( c8_display_t * display,
int * colors )
extern

Render the given display to the SDL2 window.

Parameters
displaydisplay_t to render
colorscolors to render

◆ c8_tick()

int c8_tick ( int * key,
int clockSpeed )
extern

Process keypresses and delay based on clockspeed.

If a relevant key is pressed or released (see keyMap in this file), this function will update key accordingly.

Parameters
keypointer to int arr of keys
clockSpeedinstructions per second
Returns
-2 if quitting, -1 if no key was pressed/released, else returns value of key pressed/released.